Star Wars Battlefront

Star Wars: Battlefront – Update veröffentlicht, Changenotes bekannt

DICE hat heute das Februar-Update für den Shooter Star Wars: Battlefront veröffentlicht. Der Höhepunkt dieses Patches dürfte mit Abstand die neue Map „Twilight on Hoth“ sein, die in den Spielmodi Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone sowie Heroes vs. Villains Verfügbar ist. Natürlich auch durchaus nennenswert ist die neue Survival-Mission, die den Namen „Survival in the Ice Caves“ trägt. Neben all diesen Änderungen wurden aber, wie bereits mehrfach angekündigt, einige der Sternenkarten überarbeitet, Balancing-Änderungen bei den Fahrzeugen vorgenommen und zahlreiche Bugs behoben. Die vollständige Liste der Änderungen findet ihr nachfolgend.

 

Patch-Notes für Star Wars: Battlefront (Februar-Update)

Additional Content/Functionality
[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]General: Jakku DLC Content is being patched into the game, downloading it separately via platform storefronts is no longer required and can be deleted from your hard drives[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]New Map: Twilight on Hoth added to Walker Assault, Supremacy, Turning Point, Blast, Fighter Squadron, Drop Zone, and Heroes vs. Villains[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]New Mission: Survival in the Ice Caves added to Survival Missions[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Turning Point: Jundland Wastes, Forest of Endor, Outpost Beta, and SoroSuub Centroplex maps added to the playlist[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Attract Mode: GNK Droid added – GONK![/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Settings: Turning off music in the Sound menu now turns off music everywhere in the game[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Settings: Added a Film Grain setting slider in the Video menu[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Credits: Updated Game Credits list[/gt_icon_list_data] [/gt_icon_list]

 

Weapon and Star Card Changes
[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Primary Weapons: Damage against air vehicles increased by 10%[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Bowcaster: Explosion damage increased from 10 to 15 per projectile and explosion radius decreased from 3 to 2.5m[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Bowcaster: Full charge direct hit from 20 to 40 per projectile and a normal direct hit increased from 20 to 30 per projectile[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Barrage: Damage increased from 50 to 55[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Barrage: Cooldown reduced from 40 to 35s (normal) and from 35 to 30s (upgraded)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Barrage: First volley of grenades no longer disappear if the user uses the Refresh Power-up and then fires a second volley[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Homing Shot: Lock time decreased from 1.5 to 1.2s[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Homing Shot: Players in the AT-GAR turret now receive on-screen notification when locked on[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]ION Torpedo: Speed increased from 350 to 380m/s and turning angle increased from 120 to 125 in order to more easily hit air vehicles[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Pulse Rifle: Movement speed while aiming decreased by 30%[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Tusken Cycler Rifle: Movement speed while aiming increased by 40%[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Tusken Cycler Rifle: Bullet speed increased from 300 to 450m/s[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#6d3cc1″]Orbital Strike: Fixed bug where it sometimes would not trigger on button press[/gt_icon_list_data] [/gt_icon_list]

 

Vehicle changes
[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd9933″]A-Wing: Increased hit box size[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd9933″]A-Wing: Now properly takes damage when colliding with an AT-ST while having the Shield active[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd9933″]Slave I: Players can now see the Shield icon on Rebel vehicles when a Shield is active[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd9933″]AT-ST: T-47 Airspeeder kills with a missle while firing the primary cannons at the same time now properly awards a kill (previously registered as a suicide)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd9933″]AT-AT: Fixed bug where the Orbital Strike ability would sometimes not have the aiming reticle move[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd9933″]T-47 Airspeeder: Players will no longer receive an out of bounds message on Graveyard of Giants during Turning Point when a control point is captured[/gt_icon_list_data] [/gt_icon_list]

 

Multiplayer Game Mode Changes
[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]General: Pre-Round timer lowered from 30s to 20s[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Walker Assault: Fixed Power-up spawns on SoroSuub Centroplex[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Walker Assault: AT-AT health increased by 18% on Outpost Beta, 8% on Jundland Wastes, 20% on Forest of Endor, 4% on SoroSuub Centroplex, and 5% on Graveyard of Giants[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Walker Assault: Spawning as an Imperial Hero after the AT-ATs just pass the second set of uplinks no longer despawns one of the AT-ATs[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Walker Assault: The second AT-AT no longer bumps into the wreckage of the other on SoroSuub Centroplex when the first AT-AT is destroyed during the first Uplink[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Droid Run: Correct Objective Notification is now displayed to all players if someone is killed while trying to claim the Droid[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Droid Run: Improved spawn zones on Dune Sea Exchange[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Supremacy: Fixed Power-up spawns on Jundland Wastes, Forest of Endor, and SoroSuub Centroplex[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Supremacy: Improved spawn zones on Jundland Wastes, Outpost Beta, and Forest of Endor[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Heroes vs. Villains: Planted turrets on Dune Sea Exchange will now disappear in-between rounds[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Hero Hunt: Improved spawn zones on Ice Caves[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#eeee22″]Fighter Squadron: Players are now protected while spawning on Graveyard of Giants[/gt_icon_list_data] [/gt_icon_list]

 

Mission Changes
[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]General: Both players will now properly see Charge Card pick-ups if Player One is using a 3rd Star Card Hand without a Charge Card[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]General: Player 2’s changes to control settings no longer update Player 1’s controls when playing Split-Screen[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Battle: Fixed AI Spawn issues on Tatooine[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Survival: Wave 10 on Sullust will now always spawn if the player / co-op team dies and restarts the round or if a player picks up a Collectible during the Wave 9 transition[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Survival: Partner spawns on Sullust will no longer fail if the currently alive player is in a confined area[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Survival: Co-Op players can now unlock the „Complete on Hard Difficulty without spending a life“ if one player dies and then waits until the other player completes the wave so they get a free respawn[/gt_icon_list_data] [/gt_icon_list]

 

Hero changes

[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]General: Heroes no longer get stuck in a stunned animation state[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]Princess Leia: Endor outfit updated – Congrats on completing the Lead the Rebellion challenge![/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]Princess Leia: Trooper Bane now only knocks back primary target, not nearby enemies[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]Luke Skywalker: Increased Saber Rush’s damage against other Heroes from 2% to 6-8%[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]Luke Skywalker: Lightsaber swing hit radius is reduced from 0.3 to 0.25m[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]Han Solo: Zooming in no longer sometimes displays a gun scope[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#005b35″]Emperor Palpatine’s Shocktroopers: Modified primary weapon damage to match Leia’s Honor Guards‘ primary weapon damage over time[/gt_icon_list_data] [/gt_icon_list]

 

Misc. Bug fixes
[gt_icon_list id=“gt-icon_list-67″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]General: Lighting, textures, audio, user interface, text, and collision fixes[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Controls: Legacy control schemes have had their layouts more clearly defined[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Colorblind: Enemy players highlighted with Scan Pulse now have the correct Deuteranopia or Protanopia settings on Graveyard of Giants and Goazan Badlands[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]PC only: Fixed a bug where a player would lose functionality with an Xbox 360 controller after inviting a player to a Private Match and then starting the game[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]PC only: Air vehicle sensitivity lowered from 0.9 to 0.45 for easier mouse control[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Achievements / Trophies: Updated text on „Impressive. Most Impressive.“ and „Survivor“ to clarify the requirements[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#81d742″]Achievements / Trophies: „Playing the Objective“ now properly awarded[/gt_icon_list_data] [/gt_icon_list]

Kaufe dir jetzt Star Wars Battlefront für die PS4, den PC oder die Xbox One. Erhältlich bei Amazon.deOrigin oder zum günstigsten Preis bei Kinguin. Die meisten Boni gibt es wie immer auf Origin.

 

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Star Wars Battlefront 2: Official Gameplay Trailer

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