Star Wars Battlefront

Star Wars: Battlefront – Alle Änderungen des Patches bekannt

Am 1. Dezember erschien für Star Wars: Battlefront ein umfangreiches Update, zu dem bisher nicht viel bekannt war. So häuften sich Userberichte über Änderungen und Anpassungen seitens DICE, die im Minichangelog von vor einer Woche mit keinem Wort erwähnt worden waren. Vorwiegend waren dies positive Änderungen. Aber man hätte doch gerne direkt gewusst, was sich geändert hat, um entsprechend darauf zu reagieren. Immerhin hat DICE einige Menge am Gameplay und Ablauf der Spielmodi geändert.

So sind im Walker Assault Spielmodus AT-AT Spawns entfernt worden in denen Spieler in den AT-AT einsteigen konnten, TIE-Fighter wurden auf einigen Karten reduziert und UI Probleme behoben. Auch die anderen Spielmodi haben Änderungen erhalten und so ist der Patch vom 1. Dezember 2015 außer ein Flicken für Fehler auch ein umfangreicher Balacing-Patch.

Alle Änderungen des Updates findet ihr nachfolgend:

Miscellaneous Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Added a pre-round to all game modes[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a graphical glitch on the speeder bike when FoV is set to 110 and the player uses boost[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a stuttering issue with Starfighters when initiating evasive maneuvers[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a glitch with the Transport ship in the Imperial Victory outro[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made miscellaneous adjustments to hero spawn points[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments to AI spawn points for Missions[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Updated the Heroes vs. Villains screen wipe to work as intended when spawning in as a soldier[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted the pre-round timer and objective placement to avoid overlapping text[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug that caused the ‘Reset to default’ option when using a touch pad gesture to now restore those settings properly.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Added a visibility option for chat, including the ability to toggle the option in game using H[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Chat has been added to the end of round screen, but can still be disabled in the in-game lobby and via the normal menu option[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted how the game recommends game modes to new players[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments to avoid parts of vehicles floating around in-game after being destroyed[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments to how the game reacts to a mouse being out of a specific region on the UI[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Spread out spawn points more and added a few new locations across multiple maps and modes[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Moved and adjusted some pick-ups as their locations were not ideal for both teams.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted miscellaneous loading screen and Game Mode tiles[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Female AI will now have female death screams when killed[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed an issue with the Airspeeders playing the boost audio two times when activated[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Modes with GNK Droids and snow now have foot step audio[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted the ‘Impressed’ Emote to work as intended[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted how audio works when a headset is unplugged and plugged back in to a PC[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Many audio adjustments have been applied to materials, events, music, and VO[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Changed the visibility of the rank-up if you’re in the process of tow cabling an AT-AT[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments to how parties are handled within matchmaking[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments to object collisions across multiple maps[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Video options should not get constantly applied each time a user goes into video options[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Optimized how some vehicles are drawn into view for players[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Luke Skywalker now holds his weapon properly while sprinting[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Dead characters will no longer have glowing edges[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed an issue preventing AT-ST’s from fall properly when dying[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Vehicles should shake and move unpredictably when hit by missiles[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments on Missions so players can get the ‘Hard Star’ on Master Difficulty[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]ION and Torpedoes now shoot with the correct speed at all velocities instead of being based on Starfighters start speed[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Tweaked Han Solo’s Lucky shot so it does proper damage against vehicles[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed bug where speeder bike crosshairs could get stuck if you died in it[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed bug where spawning on a player that is activating a Hero card could cause visual issues[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed bug where the Millennium Falcon and Slave I did not get a shorter replenish when picking up a vehicle pickup[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where Darth Vader was not outlined by Scan Ping[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Darth Vader’s and Luke Skywalker’s lock on now aborts if line of sight is removed or distance is too far[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Improved Blaster Cannon yaw and pitch restriction to allow more turning[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Exploding barrels now gives correct damage information in both Missions and Multiplayer[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where players could shoot several fake, non-damage giving, projectiles in Starfighters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Improved Emperor Palpatine’s force lightning to do proper damage on the legs of soldiers on a slope[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]The proper image will be shown when your killed by Luke Skywalker and Darth Vader’s Lightsaber and Emperor Palpatine’s force lightning.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where Luke Skywalker’s Force Dash didn’t always damage heroes in Mission Hero Battles.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Legacy controls added for flying and ground vehicles[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Xbox One Legacy controls fixed[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where being killed by the R5-D4 droid wouldn’t show the correct killer and image[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Boba Fett can fly again with his jet pack after being hit by Luke Skywalker.[/gt_icon_list_data] [/gt_icon_list]

 

Walker Assault Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Removed AT-AT player control on Outpost Beta for final uplinks[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Removed TIE interceptors for Imperials on Outpost Beta final uplinks[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Removed TIE interceptors for Imperials on SoroSuub Centroplex final uplinks[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Moved rebel vehicle pickups closer to their spawns on all maps.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]AT-AT’s can no longer kill players once taken down by an Airspeeder[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed an issue with the camera view when performing a tow-cable take down[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted HUD overlays to avoid overlaps[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed an issue preventing users from being able to use E-web repeating blaster if a Blaster cannon is deployed near it[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]UI now shows correct progress on Sullust[/gt_icon_list_data] [/gt_icon_list]

 

Supremacy Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Players are now unable to exploit capture points in Supremacy[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Adjusted control points so that they can’t be captured when time runs out[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Dark areas lit up slightly across maps[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed overly bright snow piles[/gt_icon_list_data] [/gt_icon_list]

 

Drop Zone Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Made adjustments to timers so both teams have the proper amount of time to pull off a win[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]First pod will now land between the 2 teams instead of being random[/gt_icon_list_data] [/gt_icon_list]

 

Blast Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where the player did not always die when falling down the bridge on Hoth[/gt_icon_list_data] [/gt_icon_list]

 

Fighter Squadron Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where a match conclusion of “Draw” displayed „Victory“ for both teams[/gt_icon_list_data] [/gt_icon_list]

 

Hero Hunt Updates and Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed a bug where a player dying 1 second before becoming a hero could get stuck in a black screen[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Fixed an issue when the hero and the killer died by the same grenade, the hero did not spawn in the correct team[/gt_icon_list_data] [/gt_icon_list]

 

Weapon, Gadgets, and Star Card Tweaks:
[gt_icon_list id=“gt-icon_list-783″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Explosive Shot damage decreased by 50%.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Damage increased against Starfighters from normal blasters.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Impact grenade radius decreased (3 to 2.5m)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Impact damage decreased for surrounding players (from 130 to 100)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Barrage fuse time has been increased (from 0.5-1 to 2-2.25)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Barrage full damage radius decreased with 0.5 meters.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Barrage maximum damage decreased from 55 to 50.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Impact damage tweaked from 100 to 90.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Personal Shield syncing improved to make sure the visuals and gameplay functions matches.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Homing Shot range tweaked from 200 to 160[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-rebel“ icon_position=“left“ icon_size=““ icon_color=“#dd3333″]Blinding a player using the Flash Grenade now gives a hit marker indication.[/gt_icon_list_data] [/gt_icon_list]

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Star Wars Battlefront 2: Official Gameplay Trailer

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