Star Wars Battlefront

Star Wars: Battlefront – Januar Update wird morgen samt Gratis Content veröffentlicht

Wie DICE nun heute angekündigt hat, wird morgen am 27. Januar 2016 das versprochene Januar Update für Star Wars: Battlefront veröffentlicht. Neben Änderungen an den Heroes, Fahrzeugen, Waffen und Star Cards erwarten euch ebenfalls neue Inhalte. Dazu gehören neue Skins für die Heroes, private Matches, weitere Spielmodi für Tatooine sowie die Funktion, die wählen zu können, ob man auf Seiten der Rebellen oder imperialen Truppen starten möchte.

Während des Veröffentlichung des Updates werden die Server für PC, Playstation 4, Xbox One sowie die Companion App für etwa eine Stunde nicht erreichbar sein. In dieser Zeit wird es nicht möglich sein online zu spielen.

Wartungsfenster:
[gt_icon_list id=“gt-icon_list-124″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-calendar“ icon_position=“left“ icon_size=““ icon_color=“#0066bf“]Companion App: 27.01.2016 von 9:00 Uhr bis 10:00 Uhr[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-calendar“ icon_position=“left“ icon_size=““ icon_color=“#0066bf“]PC: 27.01.2016 von 9:00 Uhr bis 10:00 Uhr[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-calendar“ icon_position=“left“ icon_size=““ icon_color=“#0066bf“]Playstation 4: von 11:00 Uhr bis 12:00 Uhr[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-calendar“ icon_position=“left“ icon_size=““ icon_color=“#0066bf“]Xbox One: 13:00 Uhr bis 14:00 Uhr[/gt_icon_list_data] [/gt_icon_list]

 

Die Change Notes für den Januar Patch sind ebenfalls bereits veröffentlicht worden. Diese könnt ihr nachfolgend nachlesen.

 

Change Notes:

Additional Content/Functionality:

[gt_icon_list id=“gt-icon_list-876″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Hoth Luke Skywalker skin added[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Hoth Han Solo skin added[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Private match functionality added[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Daily challenges added[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Setting for actively choosing server site added[/gt_icon_list_data] [/gt_icon_list]

Weapon and Star Card changes:

[gt_icon_list id=“gt-icon_list-876″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]EE-3 Explosive shot damage decreased from 10 to 4 per shot[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]SE-14C Explosive shot damage decreased from 10 to 5 per shot[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Homing Shot lock on time increased from 0.4 to 1.5[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Homing Shot lock on distance decreased by 10 meters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Homing Shot projectile speed decreased from 30 to 23[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]RTC-97 overheat value is increased by 8%[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Cycler Rifle bullet dropoff reduced[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Cycler Rifle damage increased from 90 to 100 at close range (10 meters)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]DL-44 overheat tweaked and fire rate changed from 250 to 180.[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]ION Torpedo lock on range decreased from 600 to 500 meters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Smart Rocket lock on range changed from 1000 to 500 meters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]RTC-97 spread is increased when firing for a longer period[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Scan Ping tweaked to have 50% shorter spotting time[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7[/gt_icon_list_data] [/gt_icon_list]

Vehicle Changes:

[gt_icon_list id=“gt-icon_list-876″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Starfighters pickups have a 20 second respawn delay[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]T-47 Airspeeder pickups have a 10 second respawn delay[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Millennium Falcon and Slave I health decreased by 30%[/gt_icon_list_data] [/gt_icon_list]

Game Mode Changes:

[gt_icon_list id=“gt-icon_list-876″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Removed a turbolaser on Sullust which could be used for spawn killing[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Turbolaser respawn time has been increased with 15 seconds[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]New friend zones and additional spawn points for Supremacy maps[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]New friend zones and additional spawn points for Walker Assault maps[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]New friend zones and additional spawn points for Turning Point on Jakku[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Bugfix for crashing instantly when spawning in a vehicle on Jakku[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Fighter Squadron hero vehicle pickups have more randomized timing[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Updated spawn management between big and small game modes[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Reduced the match bonus for Blast from 2000 to 1000[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Reduced the Win bonus for Blast from 750 to 500[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Increased the Match bonus for Hero Hunt from 1000 to 1750[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Reduced the Win bonus for Hero Hunt from 500 to 250[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]New game mode minimum player count thresholds: Walker Assault 20, Supremacy 20, Dropzone 4, Blast 4, Cargo 4, Fighter Squadron 4, Hero Hunt 4, Droid Run 4, Heroes Vs Villains 4, Turning Point 20[/gt_icon_list_data] [/gt_icon_list]

Hero Changes:

[gt_icon_list id=“gt-icon_list-876″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Boba Fett missile doesn’t lock on anymore[/gt_icon_list_data] [/gt_icon_list]

Bug Fixes:

[gt_icon_list id=“gt-icon_list-876″ border_bottom=“1″ css=““] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Stun inducing attacks now properly trigger stun animation loop[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Fixing an issue where melee’ing at nothing completly stopped your movement[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]After the transition from the AT-AT the user screen could remain black, this is now fixed[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Several instances of rocks that players could get stuck on have been fixed[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Survival weapons behaved differently than MP, now brought in-line[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Jakku – Invisible collision located on the landed Rebel transport ship[/gt_icon_list_data] [gt_icon_list_data icon=“fa fa-ra“ icon_position=“left“ icon_size=““ icon_color=“#dd0000″]Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast[/gt_icon_list_data] [/gt_icon_list]

Kaufe dir jetzt Star Wars Battlefront für die PS4, den PC oder die Xbox One. Erhältlich bei Amazon.deOrigin oder zum günstigsten Preis bei Kinguin. Die meisten Boni gibt es wie immer auf Origin.

 

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